Unity. How to quickly identify Static Objects.

Unity. How to quickly identify Static Objects.

This post became possible thanks to a Virtual Reality Developer and fellow Code Reviewer David Haley. Thank you for sharing the script David! Performance, Performance, Performance! Performance optimization is one of the essential tasks for any Virtual Reality...
View Holder design pattern for Android

View Holder design pattern for Android

About this post The View Holder design pattern is one of the most important ways to increase the performance of an Android application with a ListView. However, most of the Android projects I review at Udacity entirely omit this pattern. Personally, I think that...
Introduction into Google VR and Unity

Introduction into Google VR and Unity

Over the last several months I have had a chance to dive into VR development with Unity and Google SDK, so I thought I would use this opportunity to write several posts about my experience. In this post, I will describe how to create a simple scene with Unity, add...